About

I am a Managing Associate in the Employment team. I joined Lewis Silkin after having spent 12 years working in-house for Warner Bros. and, since being at Lewis Silkin, have undertaken a secondment with Epic Games.

I pride myself on forming strong relationships with my clients and working with them as a business partner. Having worked extensively in-house, I understand the importance of being able to balance legal risk with a business' goals, and I work closely with my clients to provide clear and practical commercial and strategic advice. I'm a believer in dealing with issues at an early stage before they escalate and I'm always happy to talk through an issue with a client however small it may seem.

I advise on the full range of employment law issues and have considerable international experience. I have worked across various sectors but, particularly, have extensive experience in Games and Media. My expertise includes advising on large-scale, cross-border international projects such as restructures, navigating complex disciplinary and grievances issues, managing dismissals, including sensitive senior exits, and conducting and managing workplace investigations.

Experience

Media & entertainment

  • Advising on the employment related issues arising on the acquisition of a Games company and later the sale of the company for $1.4 billion to another multi-national Games company
  • Managing a cross-border restructure project affecting around 900 employees in 17 territories, including carrying out collective consultations, TUPE consultations, dealing with Social Plans, and Collective Bargaining and Works Council issues
  • Carrying out an investigation into an allegation of sexual harassment made by a high-profile, public figure against a senior executive
  • Managing contract, policy and benefits harmonisation projects across multiple international territories
  • Advising on changes to policies and business processes following movements such as #metoo and #BlackLivesMatter, and DE&I initiatives, particularly in relation to gender representation and mental health wellbeing in the gaming and media industries

Services

Sectors